

◇ KELLY MEISSNER
I’m a commercial artist.
I work in tech.
For the last ten years that’s meant enterprise software, where the rules are regulatory and the person on the other side of the screen is often having a bad day. I design for that person, and make the system’s complexity my problem instead of theirs.
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20
Years as an artist
10
Years in enterprise tech
5
Industries, health to banking
I draw to cut through ambiguity.
A sketch gets everyone seeing and talking about the same thing, which is usually the fastest way to find out we weren’t. It works at both ends. In the blue-sky phase it’s generative, drawing options before anyone’s attached to one. In scoping and specs it turns prescriptive,
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◇ WHAT I DO
An interdisciplinary practice
Design systems
I build and repair the systems other designers work from: tokens, component sets, and the notes on why they’re wired that way.
Planning and handoff I like the producer side: planning, scoping and specs. I size the work with the people who’ll build it, and route open questions by who owes the
UX strategy and research
I map how a system actually behaves, which is usually not how it’s described.
AI in the design workflow
I use generative tools to put several versions of an idea in front of people early — which also shows me where my own thinking is still fuzzy.
Illustration and pre-production
I draw the thing early. When people start describing different products to each other, a sequence of frames gets everyone seeing the same one.
◇ ILLUSTRATION
The art
Illustration, screen prints, apparel, paintings, sketchbooks, and AI image series. Six collections, each with an essay about how it was made.






◇ GET IN TOUCH
Let’s talk.
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Happy to talk shop with anyone doing this work: critique, war stories, or how you got a room to agree on something.